<< References >>
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GPGGems4 3.6 Interactive Water Surfaces
GPGGems5 4.2 Dynamic Grass Simulation and Other Natural Effects
GPGGems6 5.6 Interactive Fluid Dynamics and Rendering on the GPU
ShaderX1 3.12 Animated Grass with Pixel and Vertex Shaders
GPUGems1 C01 Effective Water Simulation from Physical Models
GPUGems1 C02 Rendering Water Caustics
GPUGems1 C07 Rendering Countless Blades of Waving Grass
GPUGems1 C38 Fast Fluid Dynamics Simulation on the GPU
GPUGems2 C01 Toward Photorealistism in Virtual Botany
PsxBasedAnimation 3.11 Computational Fluid Dynamics
[WWW] Basic Profile Sample Shaders: Grass
[WWW] The Water Effect Explained
[WWW] ATI Demos: Grass
[WWW] NVIDIA Demos: Grass
[WWW] SpeedTreeRT |
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